📜 Rules of the Game
- Setup: White Knight starts at H1, Black Knight at A8
- Turn-based: White moves first, then players alternate
- Legal moves: Knights move in standard L-shape (2 squares + 1 square)
- Visited squares: After each move, the square is marked with ✕ and cannot be used again
- Win conditions:
- Capture opponent's knight = You win!
- Opponent has no legal moves = You win!
- Both players have no legal moves = Draw
- Strategy: Control the board and trap your opponent!